

If the job would cost 40 or more levels, it is rejected as "Too Expensive!" This does not apply in creative mode.Įach time something is repaired, enchanted, or renamed using an anvil, the anvil has a 12% chance to degrade. In survival mode and adventure mode, the anvil can apply only 39 levels worth of work in a single operation. Renaming items can be done in the same work step as repairing or combining, provided the experience cost is not too high. Other than crushing mobs/players, falling anvils can also crush any dropped items and destroy them. A maximum of 40 HP damage can be dealt by a falling anvil, no matter how high the anvil falls. This causes the anvil to degrade one level and deal 2 HP damage for each block fallen after the first block to the mob/player who were crushed. Damaging any players or mobs who happen to walk under or be under the anvil while it is falling.This costs much less than combining enchantments from two similar items, and can give enchantments to items that they could not get at an enchanting table.

Combining a tool with an enchanted book to add the book's enchantment to the tool.The durabilities combine similar to using a crafting table, and the enchantments are combined following rules detailed below. Combining two items of the same kind and material that have durability, e.g.Golden, wooden, diamond, netherite, leather and iron tools/weapons/armor can be repaired using an anvil, but fishing rods, bows, and crossbows cannot be repaired using sticks, despite being made from sticks. Acceptable items for repair have the material to use in their default name, except for chainmail (repaired with iron ingots), turtle shells (repaired with scutes), and elytra (repaired with phantom membranes). For example, iron ingots can be used to repair iron tools and armor. Repairing any gear with units of its material.Most blocks lose the rename when placed, except some containers, which shows the name if opened (naming a chest "My Custom Named Chest" causes the chest name to turn into "My Custom Named Chest" if placed and opened). Any changed name appears as italic and is not colored by rarity. Renaming any item, including normal blocks.All its functions, except for damaging mobs and players, cost experience levels, and some have material costs. It can also be used to combine the enchantments of two items, to give an item a custom name, or to crush enemies, mobs or other players that walk beneath it while it is falling, with more damage inflicted upon the target from each block fallen. The anvil is primarily used to repair tools, armor, and weapons, which it can do without stripping their enchantments, unlike the grindstone and crafting table. This page explains the mechanics of the anvil. For anvil mechanics prior to 1.8, see Anvil mechanics/Before 1.8.Įxample showing a repair of two diamond pickaxes. Repairing items in the crafting table clears the repair cost, so this is the expected behaviour.This article is about the current mechanics. Place this repaired sword on an anvil -> It will be enchantable. Place this sword in the BOTTOM slot of the grindstone with another clean sword in the top slot.

Place this repaired sword on an anvil -> It will be "Too expensive!" Place this sword in the TOP slot of the grindstone with another clean sword in the bottom slot. Place this cleaned sword on an anvil -> It will be "Too expensive!" Remove the enchantments with the grindstone. Place the enchanted sword on an anvil -> It will be "Too expensive!" It's easy to work around this behaviour by combining the item with another item with a lower work cost.Įnchant two swords with six enchantments using enchanted books from the creative menu: Sharpness V, Looting III, Unbreaking III, Sweeping Edge III, Knockback II, Fire Aspect II. This behaviour is probably unintentional. Items that are too expensive to work will still be too expensive after the grindstone has removed all the enchantments. After the Grindstone removes all enchantments from an item, it does not reset the prior work cost for the same item on an anvil.
