

Harrier has the most consistent main shot damage of any ship, and a very good bomb that let's you reposition very easily. Unlike the other craft, the AV-8 is not locked into an animation for this attack and can move freely, although the total duration of the screen clear is much shorter. Two large planes will carpet bomb the screen, clearing the screen of bullets and dealing damage to enemies. Options will disengage from the craft and independently seek out targets to attack. Missiles fired directly forward from the ship's two options. Shot: Two columns of purple projectiles aimed directly forward.A powerful ship with potential, just not a conventional one. It can fall back on its wide shot and Super Shot when you aren't able to move their faces, but the Super Shot itself is very tricky to use, having comparably low range to the other ships. They can also be used to cover multiple spaces at one due to their low speed, firing them before an enemy spawns in a location while you are covering another section of the screen. Due to how the game handles projectiles, they will repeatedly spawn if your distance between the enemy is small. To really make good use of it, the player must perform very aggressive shotgun strats.

Stealth fires *very* slow projectiles and it's one of the slowest ships, this makes perform poorly when played in a regular way. Fully clears the screen of bullets and deals damage to enemies Options move forward and deal damage in two small circular aoes directly in from of the craft. Slow moving mines that explode on contact with enemies. Shot: An 8-way purple shot, flanked by an additional green shot on each side.After this, the ship becomes selectable by pressing UP on the random ship on the ship select screen.
#Strikers 1945 3 poster code#
A 6th ship, the X-36, can be unlocked by entering the code 01999 in Maintenance Mode. Strikers 1999 offers 5 playable ships by default, each with their own playstyle and unique advantages. The precise effects of bombs are character-specific. Super attacks are character-specific, and can be charged up to 3 levels.īombs do not grant invincibility, but instantly clear enemy bullets and deal damage within specific areas of the screen. Holding the A button releases a powerful attack which depletes the gauge. The super gauge is located at the bottom left of the screen, and is filled by killing enemies. Colliding with an enemy will reduce the shot power by one level, and losing a life will reduce the shot to its base level. After collecting two Power-Up items the shot is supplemented by a secondary attack, or sub-shot, which offers some additional screen coverage. This attack is upgraded by collecting Power-Up items, and reaches max power after 3 items have been collected.

After that, we were able to destroy it properly.

There was no sense of incongruity that we could see intuitively that the danmaku was different or the angle of fire was different, and we thought that it was quite good for the untrained eye as our memories were not destroyed (we have never played with aircraft other than the X-36 we don’t know).Įven if you play this game in the arcade after playing it on the Steam version, you can play it comfortably if you are used to operating the lever. We tried playing the aircraft with X-36, and we were surprised that the 2 weeks clear and bombless pattern that we used at the game center was valid.
